Published inUX CollectiveHow these massive games keep players locked inHoYoverse games constantly cater to both beginner and veteran players with new UX features.5d ago35d ago3
Published inUX CollectiveA study of gatcha games: the UX of the Pokemon TCG Pocket appHas Pokemon given in to the evils of gatcha gaming? Is gatcha gaming evil? What is gatcha gaming?Feb 287Feb 287
Published inUX CollectiveWe’re all going to need accessibility affordances one dayUX probably needs to think more about aging.Feb 94Feb 94
Published inUX CollectiveWhy Nintendo (still) believes in crossing the barrier between in-app and IRLFrom StreetPass to Pokémon Sleep, Nintendo has piloted the blue oceans of apps that require IRL actions.Feb 15Feb 15
Published inUX CollectiveWhy mascots (like Duo) are powerful pieces of UXThere is a reason why every other article here is about Duolingo.Jan 235Jan 235
Published inUX CollectiveWhy TikTok “refugees” are flocking to XiaohongshuThis decision is partly UX, partly political in the wake of the proposed TikTok ban.Jan 1413Jan 1413
Published inUX CollectiveCX, placemaking, and the Japanese convenience storeHow the konbini has become a tourist attraction through innovative products and an excellent in-store experience.Nov 24, 20242Nov 24, 20242
Published inUX CollectiveAre physical buttons going extinct?Are we leaving physical buttons behind or will they be part of our future?Oct 27, 202413Oct 27, 202413
Published inUX CollectiveWhy does the Switch 2 look like the Switch?Nintendo is well-known for producing radically differentiated consoles. Why does their first new console in seven years look just like its…Sep 26, 20247Sep 26, 20247