Published inUX CollectiveWhat the law says about deceptive design patternsIf we can’t trust the industry to regulate itself… then what about the law?2d agoA response icon52d agoA response icon5
Published inUX CollectiveLiquid Glass: appearing innovative vs being innovativeIs Apple’s new Liquid Glass design language genuinely innovative? Or just trying to appear new and cutting edge in an age of stagnation?Jun 12A response icon6Jun 12A response icon6
Published inUX CollectiveDo people really want AI friends?Zuckerberg seems to think so.May 18A response icon2May 18A response icon2
Published inUX CollectiveAI-first: did Duolingo make a fatal mistake?The “AI-first” approach has caused controversy among users.May 7A response icon38May 7A response icon38
Published inUX CollectiveIt’s (far past) time to control the algorithmShould algorithmic feeds fall under user experience?May 2A response icon5May 2A response icon5
Published inUX CollectiveI broke my leg and learned some hard UX lessonsThe world is even less accessible than I thought.Apr 22A response icon2Apr 22A response icon2
Published inUX CollectiveHow these massive games keep players locked inHoYoverse games constantly cater to both beginner and veteran players with new UX features.Mar 16A response icon4Mar 16A response icon4
Published inUX CollectiveA study of gatcha games: the UX of the Pokemon TCG Pocket appHas Pokemon given in to the evils of gatcha gaming? Is gatcha gaming evil? What is gatcha gaming?Feb 28A response icon7Feb 28A response icon7
Published inUX CollectiveWe’re all going to need accessibility affordances one dayUX probably needs to think more about aging.Feb 9A response icon5Feb 9A response icon5
Published inUX CollectiveWhy Nintendo (still) believes in crossing the barrier between in-app and IRLFrom StreetPass to Pokémon Sleep, Nintendo has piloted the blue oceans of apps that require IRL actions.Feb 1A response icon5Feb 1A response icon5